Welcome to Quigley Reviews and the second week of Hearthstone’s
(Blizzard Entertainment, Inc.) new Tavern Brawl game mode. Hearthstone is an immensely popular
multi-player collectible card game available on Windows PC, OSX, iPad, iPhone
and Android platforms. Tavern Brawl, and
Hearthstone itself, are free to play.
Tavern Brawl is always free, but does not provide any further rewards
after the one card pack for a challenge’s first victory.
I am a huge fan of Hearthstone, so I was naturally
excited for a new way to play. Last week
players were introduced to the new game mode through the Showdown at Blackrock
Mountain challenge. Here, players competed
in a one-on-one match with one of two pre-constructed decks. These decks were ridiculously powerful, with
many Legendary cards with incredible status effects. Unfortunately, most of the cards were not
collectible and were exclusive to this challenge.
This was a fun diversion from the normal course of
gameplay, though many players found that the decks were unfairly balanced in
favor of a hero called Nefarian. I found
this to be true as well, although after learning how to play the two decks to
their strengths, the mode became much more enjoyable. Nefarian was a control deck meant to throw
hordes of minions on the board and create a long-lasting match. The other deck’s hero, Ragnaros, was meant to
be played as an “aggro”, dealing as much damage to the opposing hero as
possible in a shorter match. I will
admit that Nefarian’s hero power, Wild Magic, is certainly overpowered, giving
you a random spell that costs (0) mana to cast.
If that’s not bad enough, Nefarian begins the match with (5) mana, as
opposed to the normal (1). Balance
issues aside, I did have a good time with this new mode, as it was a chance to
play with much, much more powerful
cards than I can in everyday play.
On
to the next one…
This week’s Tavern Brawl
is called Banana Brawl. Here, we are to create
a deck with a hero of our choice. These
are the game’s nine classic heroes.
·
Warrior
·
Shaman
·
Rogue
·
Paladin
·
Hunter
·
Druid
·
Warlock
·
Mage
·
Priest
One of the first huge
differences players will notice this week is that you can create a deck with
all of the cards from your own collection.
For my first match, I used a Warlock deck. The appeal of Banana Brawl (couldn’t help it)
is that you get a “banana” card after the death of one of your minions. This is a random card that gives small stat
boosts, not unlike the “spare parts” associated with many mech-type cards. Thanks to /u/thejdcole on Reddit, the different effects of their
respective cards are as follows-
·
Rotten – Deal 1 damage
·
Normal - +1 Attack/+1 Health
·
Deviate – Swap a minion’s attack and health
·
Big Banana - +2 Attack/+2 Health
I won my first match, and the banana cards seemed to have had little effect on the outcome of this particular game. However, I can see this mechanic being well suited to decks which require frequent loss of minions, namely Warlock. Warlock decks work with a heavy theme of sacrifice, so this seems like a great match.
After the first 3 matches
I went 3-0, with all of my opponents conceding for unknown reasons. I never felt like I dominated them or put
them in impossible situations.
Next, to assist in the demise of my minions, I added a
second Sacrificial Pact (0 mana) and one Power Overwhelming (1 mana). In the next match I was put in my place by a
deadly combination of Mana Wyrm (1), Loatheb (5) and Emperor Thaurissan
(6). Mana Wyrm gains 1 attack every time
its owner casts a spell, so every banana used counts as a spell cast. Loatheb makes her opponent’s spells cost 5
more mana the turn after she is played, and Emperor Thaurissan makes all of his
owner’s cards cost 1 less mana at the end of each one of his turns.
I’ll admit that the more
I played Banana Brawl, the more I realized how much strategic depth it could
provide to players. One thing you will
learn quickly while playing this new challenge is to keep your hand small. Since every death of your minions grants you
one banana card, your hand can fill up quickly.
If you attempt to draw a card when you have a full hand (10 cards), the
card will be destroyed!
Say you have five cards
in your hand and five minions on the board with 4 or less health. Your opponent could throw out Flamestrike (7
mana), clear out your minions and give you 5 banana cards. Your hand is now full, and the card you draw
on your next turn will be vanquished.
So in short, Banana Brawl is certainly worth a try, as it
is absolutely free to play and you get a card for your first win of the
week. I’m excited to see the creative
decks and strategies that people come up with in the next four days of the
challenge. The balance issues of
Showdown at Blackrock Mountain are no more, and we have another reason to love Hearthstone.